Backslide? What backslide?

Okay, so as detailed in my last post, I backslid (backslided?  backslode?).  My completion of Final Fantasy Tactics last week was supposed to put me at 13%, but instead I ended up at 12.8.  This is not news (unless you didn’t read my last post, in which case: get thee to the archives!).  What is news, however, is that the backslide has been erased!  It took a mere week to complete Castlevania: Aria of Sorrow, and bring the percentage up to 14.1%, skipping over the cursed thirteen entirely, not unlike some sort of game-finishing skyscraper.

As an added bonus, with Aria of Sorrow done, I have now finished all of my outstanding GBA games!  In all fairness, that should have been the case last week, when Final Fantasy Tactics Advance crumbled before my sustained assault, since Aria of Sorrow technically wasn’t an outstanding game of mine.  I never actually began playing the game and set it aside as I did with the rest of the games on this list, so this completion was start to finish.

Now that the GBA slate is clean, I believe I’ll be moving my focus along to the DS pile.  I quite obviously make a lot more progress on the portable side of the equation, what with being able to play during lunches and breaks at work.  With that being said, I could focus on the DS or the PSP at this juncture.  I’ve decided to go with the DS for now because I expect there to be less swearing involved with it.  On the PSP, I’m currently embroiled in Ratchet & Clank: Size Matters (well, I was when last I played anything on it), and while the game is good (it’s frickin’ Ratchet & Clank, of course it’s good!), there’s a nasty little hoverboard racing mini-game that they force you to play to advance the plot at a certain point.  Given a real controller with a proper analog stick, this would be no problem: I’ve successfully passed all of the similar racing sections in the previous R&C games.  The difficulty arises, then, with the thrice-damned analog disc/nubbin/torture device that Sony decided to use for the PSP.  Personally, when I’m playing a game with a proper analog stick, I find that while my thumb rests directly on top of the stick when not in motion, it actually pushes the stick from the side when I want to move.  The PSP’s analog control does not allow for this, as it doesn’t tilt around a fixed point, but instead just slides around, keeping entirely level the whole time, thus requiring you to keep your entire thumb on it at all times.  Anyway, if you’ve used it, you know exactly what I’m talking about, and if you haven’t, count yourself lucky.  All of this is to say, if I attempt to pass the racing section of Ratchet & Clank: Size Matters while at work, there’s a good possibility that words of the utmost NSFW-ness would issue forth from my maw, rendering me jobless.  This is unacceptable.  As such, my immediate further ministrations will focus on the DS.

On the home console front, I threw in Sly 2: Band of Thieves the other day, and man, can you start to suck at a game if you haven’t played it in a couple years!  I finally started to get the hang of it after a while, but the first hour or so (I’m not really sure how long, actually… we’ll say an hour, but it was probably closer to the “or so”) I was terrible.  At least it didn’t take too long to get back in the groove enough to make it through the game.  This was a game that got shelved when I became overwhelmed with trying to collect every last doodad (“clues,” I believe they are in the Sly series) scattered throughout the game.  No more, I say!  As is the entire purpose for this blog’s being, I will attempt to merely finish the game now, doodads be damned!


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